Strongest TH12 armies
- 01
Blizzard Super Archer Smash
ground · mediumFunnel with Super Wall Breakers, Lava Hound and Stone Slammer, then run 10 Super Archers with Healers under Invisibility, Rage and Freeze to snipe the core.
- Heroes









- Troops
2
2
2
5
1
1
10
3
1
1- Spells
1
3
1
5- Clan Castle
1
4
2
- 02
Super Yeti Clone Dragons
air · mediumBlimp and CC Super Yeti lead the pathing, 13 Dragons follow in a line, and Clones go away from their route with Rage to finish.
- Heroes









- Troops
2
13
1
1
1- Spells
1
3- Clan Castle
1
1
1
1
- 03
Super Witch Fireball
ground · mediumFireball and Earthquake open the core compartment, then 3 Super Witches go in behind Ice Golems with Jump, Rage and Invisibility over the heroes.
- Heroes









- Troops
2
2
2
5
1
3
2
3
1- Spells
1
1
1
1
2
3- Clan Castle
1
2
1
2
- 04
Zap Witches
ground · easyZap-quake the two key Infernos or the Eagle with 8 Lightning and 2 Earthquake, then line up Golems with Wall Wreckers and spam the 12 Witches behind them.
- Heroes









- Troops
3
2
3
12
3
3
1- Spells
8
1
2- Clan Castle
2
2
1
2
- 05
Icy Witch Bat
ground · easyWall Wreckers open the walls, 9 Ice Golems tank for 9 Witches, and Bat spells plus Freeze handle the inner compartments.
- Heroes









- Troops
5
4
9
2
3
9- Spells
1
3
1
5- Clan Castle
4
2
1
2
Easy TH12 armies — no Clan Castle needed
Simple plans that work with just your own army. Good for farming, Legend League and wars when nobody donates.
- 01
Zap Dragons
air · easy · no CCFire the Queen's Giant Arrow through an Air Defense or Air Sweeper, then use the 6 Lightning and 3 Earthquakes to remove two more Air Defenses before you commit. Funnel with the 2 Baby Dragons, send in the Dragons with the Warden (use his ability early), Balloons and Stone Slammer right behind, and Rage the pack at the core.
- Heroes









- Troops
8
11
2
1- Spells
6
1
3
- 02
Electro Dragon Spam
air · easy · no CCUse the Queen and Prince to clear one side, drop a single Electro Dragon to funnel, then line up the rest with the Balloons right behind and the Stone Slammer last. Rage the pack in the core, spend the Freezes on Infernos and Air Defenses as the Electro Dragons reach them, and use the Warden's ability on the heavy damage.
- Heroes









- Troops
8
8
1- Spells
3
5
- 03
Zap Witches (no CC)
ground · easy · no CCLightning and Earthquake the Infernos covering the core (about 4 Lightning plus 1 Earthquake each), then send a Golem with a few Witches down each flank and the Wall Wrecker through the middle. Drop the heroes, Giants and the rest of the Witches behind the Wrecker, and Freeze whatever is shredding the Witches.
- Heroes









- Troops
2
2
2
3
14
1- Spells
8
1
2
TH12 meta at a glance
- Blizzard Super Archer Smash (ground, medium): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Lava Hound, 1 Baby Dragon, 10 Super Archer, 3 Super Wall Breaker, 1 Stone Slammer, 1 Headhunter. Spells: 1 Rage Spell, 3 Freeze Spell, 1 Poison Spell, 5 Invisibility Spell. Clan Castle: 1 Battle Blimp, 4 Super Wizard, 2 Freeze Spell.
- Super Yeti Clone Dragons (air, medium): Heroes: Archer Queen, Minion Prince, Grand Warden. Troops: 2 Balloon, 13 Dragon, 1 Baby Dragon, 1 Battle Blimp, 1 Stone Slammer. Spells: 1 Rage Spell, 3 Clone Spell. Clan Castle: 1 Battle Blimp, 1 Super Yeti, 1 Freeze Spell, 1 Poison Spell.
- Super Witch Fireball (ground, medium): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Baby Dragon, 3 Super Wall Breaker, 2 Ice Golem, 3 Super Witch, 1 Headhunter. Spells: 1 Rage Spell, 1 Jump Spell, 1 Freeze Spell, 1 Poison Spell, 2 Earthquake Spell, 3 Invisibility Spell. Clan Castle: 1 Wizard, 2 Yeti, 1 Siege Barracks, 2 Freeze Spell.
- Zap Witches (ground, easy): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 3 Archer, 2 Minion, 3 Golem, 12 Witch, 3 Super Wall Breaker, 3 Wall Wrecker, 1 Ice Golem. Spells: 8 Lightning Spell, 1 Poison Spell, 2 Earthquake Spell. Clan Castle: 2 Wall Breaker, 2 Yeti, 1 Log Launcher, 2 Freeze Spell.
- Icy Witch Bat (ground, easy): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 5 Archer, 4 Wizard, 9 Witch, 2 Super Wall Breaker, 3 Wall Wrecker, 9 Ice Golem. Spells: 1 Rage Spell, 3 Freeze Spell, 1 Poison Spell, 5 Bat Spell. Clan Castle: 4 Barbarian, 2 Yeti, 1 Log Launcher, 2 Freeze Spell.
- Zap Dragons (air, easy): Heroes: Archer Queen, Minion Prince, Grand Warden. Troops: 8 Balloon, 11 Dragon, 2 Baby Dragon, 1 Stone Slammer. Spells: 6 Lightning Spell, 1 Rage Spell, 3 Earthquake Spell.
- Electro Dragon Spam (air, easy): Heroes: Archer Queen, Minion Prince, Grand Warden. Troops: 8 Balloon, 8 Electro Dragon, 1 Stone Slammer. Spells: 3 Rage Spell, 5 Freeze Spell.
- Zap Witches (no CC) (ground, easy): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Giant, 2 Wizard, 2 Minion, 3 Golem, 14 Witch, 1 Wall Wrecker. Spells: 8 Lightning Spell, 1 Freeze Spell, 2 Earthquake Spell.
Best armies for other Town Halls
TH12 army FAQ
What is the best TH12 army right now?
Blizzard Super Archer Smash. Funnel with Super Wall Breakers, Lava Hound and Stone Slammer, then run 10 Super Archers with Healers under Invisibility, Rage and Freeze to snipe the core. Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Lava Hound, 1 Baby Dragon, 10 Super Archer, 3 Super Wall Breaker, 1 Stone Slammer, 1 Headhunter. Spells: 1 Rage Spell, 3 Freeze Spell, 1 Poison Spell, 5 Invisibility Spell. Clan Castle: 1 Battle Blimp, 4 Super Wizard, 2 Freeze Spell.
What is the easiest TH12 army?
Zap Witches — Zap-quake the two key Infernos or the Eagle with 8 Lightning and 2 Earthquake, then line up Golems with Wall Wreckers and spam the 12 Witches behind them.
What is a good TH12 army without Clan Castle?
Zap Dragons, Electro Dragon Spam, Zap Witches (no CC). Fire the Queen's Giant Arrow through an Air Defense or Air Sweeper, then use the 6 Lightning and 3 Earthquakes to remove two more Air Defenses before you commit. Funnel with the 2 Baby Dragons, send in the Dragons with the Warden (use his ability early), Balloons and Stone Slammer right behind, and Rage the pack at the core.
What is the best TH12 ground army?
Blizzard Super Archer Smash. Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Lava Hound, 1 Baby Dragon, 10 Super Archer, 3 Super Wall Breaker, 1 Stone Slammer, 1 Headhunter. Spells: 1 Rage Spell, 3 Freeze Spell, 1 Poison Spell, 5 Invisibility Spell. Clan Castle: 1 Battle Blimp, 4 Super Wizard, 2 Freeze Spell.
What is the best TH12 air army?
Super Yeti Clone Dragons. Heroes: Archer Queen, Minion Prince, Grand Warden. Troops: 2 Balloon, 13 Dragon, 1 Baby Dragon, 1 Battle Blimp, 1 Stone Slammer. Spells: 1 Rage Spell, 3 Clone Spell. Clan Castle: 1 Battle Blimp, 1 Super Yeti, 1 Freeze Spell, 1 Poison Spell.
How do I copy a TH12 army into Clash of Clans?
On your phone, tap Open in Clash of Clans under an army. The game opens and asks which army slot to save it in. On a computer, tap Edit to tweak it in the army builder, or copy the link and send it to your phone.
Do I need max heroes for these TH12 armies?
No, but the creators who use them have near-max heroes and equipment. If you're missing a piece of equipment, swap it for the closest one you have. Some Clan Castle requests need a clanmate with a higher Town Hall.
