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Best TH12 armies

Best TH12 armies

The 5 strongest Town Hall 12 attacks right now, plus 3 easy armies that don't need Clan Castle. Picked from top players' and creators' army links (updated October 2026). Tap one to copy it into the game.

Strongest TH12 armies

  1. 01

    Blizzard Super Archer Smash

    ground · medium

    Funnel with Super Wall Breakers, Lava Hound and Stone Slammer, then run 10 Super Archers with Healers under Invisibility, Rage and Freeze to snipe the core.

    Heroes
    Barbarian KingSnake BraceletSpiky BallArcher QueenMonolith ArrowAction FigureGrand WardenRage GemLife Gem
    Troops
    Archer2Balloon2Wizard2Healer5Lava Hound1Baby Dragon1Super Archer10Super Wall Breaker3Stone Slammer1Headhunter1
    Spells
    Rage Spell1Freeze Spell3Poison Spell1Invisibility Spell5
    Clan Castle
    Battle Blimp1Super Wizard4Freeze Spell2
  2. 02

    Super Yeti Clone Dragons

    air · medium

    Blimp and CC Super Yeti lead the pathing, 13 Dragons follow in a line, and Clones go away from their route with Rage to finish.

    Heroes
    Archer QueenGiant ArrowHealer PuppetMinion PrinceHenchmen PuppetDark OrbGrand WardenEternal TomeRage Gem
    Troops
    Balloon2Dragon13Baby Dragon1Battle Blimp1Stone Slammer1
    Spells
    Rage Spell1Clone Spell3
    Clan Castle
    Battle Blimp1Super Yeti1Freeze Spell1Poison Spell1
  3. 03

    Super Witch Fireball

    ground · medium

    Fireball and Earthquake open the core compartment, then 3 Super Witches go in behind Ice Golems with Jump, Rage and Invisibility over the heroes.

    Heroes
    Barbarian KingSpiky BallEarthquake BootsArcher QueenAction FigureHealer PuppetGrand WardenRage GemFireball
    Troops
    Archer2Balloon2Wizard2Healer5Baby Dragon1Super Wall Breaker3Ice Golem2Super Witch3Headhunter1
    Spells
    Rage Spell1Jump Spell1Freeze Spell1Poison Spell1Earthquake Spell2Invisibility Spell3
    Clan Castle
    Wizard1Yeti2Siege Barracks1Freeze Spell2
  4. 04

    Zap Witches

    ground · easy

    Zap-quake the two key Infernos or the Eagle with 8 Lightning and 2 Earthquake, then line up Golems with Wall Wreckers and spam the 12 Witches behind them.

    Heroes
    Barbarian KingSpiky BallEarthquake BootsArcher QueenInvisibility VialHealer PuppetGrand WardenRage GemEternal Tome
    Troops
    Archer3Minion2Golem3Witch12Super Wall Breaker3Wall Wrecker3Ice Golem1
    Spells
    Lightning Spell8Poison Spell1Earthquake Spell2
    Clan Castle
    Wall Breaker2Yeti2Log Launcher1Freeze Spell2
  5. 05

    Icy Witch Bat

    ground · easy

    Wall Wreckers open the walls, 9 Ice Golems tank for 9 Witches, and Bat spells plus Freeze handle the inner compartments.

    Heroes
    Barbarian KingSpiky BallEarthquake BootsArcher QueenHealer PuppetAction FigureGrand WardenLife GemEternal Tome
    Troops
    Archer5Wizard4Witch9Super Wall Breaker2Wall Wrecker3Ice Golem9
    Spells
    Rage Spell1Freeze Spell3Poison Spell1Bat Spell5
    Clan Castle
    Barbarian4Yeti2Log Launcher1Freeze Spell2

Easy TH12 armies — no Clan Castle needed

Simple plans that work with just your own army. Good for farming, Legend League and wars when nobody donates.

  1. 01

    Zap Dragons

    air · easy · no CC

    Fire the Queen's Giant Arrow through an Air Defense or Air Sweeper, then use the 6 Lightning and 3 Earthquakes to remove two more Air Defenses before you commit. Funnel with the 2 Baby Dragons, send in the Dragons with the Warden (use his ability early), Balloons and Stone Slammer right behind, and Rage the pack at the core.

    Heroes
    Archer QueenGiant ArrowHealer PuppetMinion PrinceHenchmen PuppetDark OrbGrand WardenEternal TomeRage Gem
    Troops
    Balloon8Dragon11Baby Dragon2Stone Slammer1
    Spells
    Lightning Spell6Rage Spell1Earthquake Spell3
  2. 02

    Electro Dragon Spam

    air · easy · no CC

    Use the Queen and Prince to clear one side, drop a single Electro Dragon to funnel, then line up the rest with the Balloons right behind and the Stone Slammer last. Rage the pack in the core, spend the Freezes on Infernos and Air Defenses as the Electro Dragons reach them, and use the Warden's ability on the heavy damage.

    Heroes
    Archer QueenHealer PuppetGiant ArrowMinion PrinceHenchmen PuppetDark OrbGrand WardenLife GemEternal Tome
    Troops
    Balloon8Electro Dragon8Stone Slammer1
    Spells
    Rage Spell3Freeze Spell5
  3. 03

    Zap Witches (no CC)

    ground · easy · no CC

    Lightning and Earthquake the Infernos covering the core (about 4 Lightning plus 1 Earthquake each), then send a Golem with a few Witches down each flank and the Wall Wrecker through the middle. Drop the heroes, Giants and the rest of the Witches behind the Wrecker, and Freeze whatever is shredding the Witches.

    Heroes
    Barbarian KingSnake BraceletSpiky BallArcher QueenHealer PuppetGiant ArrowGrand WardenEternal TomeLife Gem
    Troops
    Giant2Wizard2Minion2Golem3Witch14Wall Wrecker1
    Spells
    Lightning Spell8Freeze Spell1Earthquake Spell2

TH12 meta at a glance

  • Blizzard Super Archer Smash (ground, medium): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Lava Hound, 1 Baby Dragon, 10 Super Archer, 3 Super Wall Breaker, 1 Stone Slammer, 1 Headhunter. Spells: 1 Rage Spell, 3 Freeze Spell, 1 Poison Spell, 5 Invisibility Spell. Clan Castle: 1 Battle Blimp, 4 Super Wizard, 2 Freeze Spell.
  • Super Yeti Clone Dragons (air, medium): Heroes: Archer Queen, Minion Prince, Grand Warden. Troops: 2 Balloon, 13 Dragon, 1 Baby Dragon, 1 Battle Blimp, 1 Stone Slammer. Spells: 1 Rage Spell, 3 Clone Spell. Clan Castle: 1 Battle Blimp, 1 Super Yeti, 1 Freeze Spell, 1 Poison Spell.
  • Super Witch Fireball (ground, medium): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Baby Dragon, 3 Super Wall Breaker, 2 Ice Golem, 3 Super Witch, 1 Headhunter. Spells: 1 Rage Spell, 1 Jump Spell, 1 Freeze Spell, 1 Poison Spell, 2 Earthquake Spell, 3 Invisibility Spell. Clan Castle: 1 Wizard, 2 Yeti, 1 Siege Barracks, 2 Freeze Spell.
  • Zap Witches (ground, easy): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 3 Archer, 2 Minion, 3 Golem, 12 Witch, 3 Super Wall Breaker, 3 Wall Wrecker, 1 Ice Golem. Spells: 8 Lightning Spell, 1 Poison Spell, 2 Earthquake Spell. Clan Castle: 2 Wall Breaker, 2 Yeti, 1 Log Launcher, 2 Freeze Spell.
  • Icy Witch Bat (ground, easy): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 5 Archer, 4 Wizard, 9 Witch, 2 Super Wall Breaker, 3 Wall Wrecker, 9 Ice Golem. Spells: 1 Rage Spell, 3 Freeze Spell, 1 Poison Spell, 5 Bat Spell. Clan Castle: 4 Barbarian, 2 Yeti, 1 Log Launcher, 2 Freeze Spell.
  • Zap Dragons (air, easy): Heroes: Archer Queen, Minion Prince, Grand Warden. Troops: 8 Balloon, 11 Dragon, 2 Baby Dragon, 1 Stone Slammer. Spells: 6 Lightning Spell, 1 Rage Spell, 3 Earthquake Spell.
  • Electro Dragon Spam (air, easy): Heroes: Archer Queen, Minion Prince, Grand Warden. Troops: 8 Balloon, 8 Electro Dragon, 1 Stone Slammer. Spells: 3 Rage Spell, 5 Freeze Spell.
  • Zap Witches (no CC) (ground, easy): Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Giant, 2 Wizard, 2 Minion, 3 Golem, 14 Witch, 1 Wall Wrecker. Spells: 8 Lightning Spell, 1 Freeze Spell, 2 Earthquake Spell.

TH12 army FAQ

What is the best TH12 army right now?

Blizzard Super Archer Smash. Funnel with Super Wall Breakers, Lava Hound and Stone Slammer, then run 10 Super Archers with Healers under Invisibility, Rage and Freeze to snipe the core. Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Lava Hound, 1 Baby Dragon, 10 Super Archer, 3 Super Wall Breaker, 1 Stone Slammer, 1 Headhunter. Spells: 1 Rage Spell, 3 Freeze Spell, 1 Poison Spell, 5 Invisibility Spell. Clan Castle: 1 Battle Blimp, 4 Super Wizard, 2 Freeze Spell.

What is the easiest TH12 army?

Zap Witches — Zap-quake the two key Infernos or the Eagle with 8 Lightning and 2 Earthquake, then line up Golems with Wall Wreckers and spam the 12 Witches behind them.

What is a good TH12 army without Clan Castle?

Zap Dragons, Electro Dragon Spam, Zap Witches (no CC). Fire the Queen's Giant Arrow through an Air Defense or Air Sweeper, then use the 6 Lightning and 3 Earthquakes to remove two more Air Defenses before you commit. Funnel with the 2 Baby Dragons, send in the Dragons with the Warden (use his ability early), Balloons and Stone Slammer right behind, and Rage the pack at the core.

What is the best TH12 ground army?

Blizzard Super Archer Smash. Heroes: Barbarian King, Archer Queen, Grand Warden. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Lava Hound, 1 Baby Dragon, 10 Super Archer, 3 Super Wall Breaker, 1 Stone Slammer, 1 Headhunter. Spells: 1 Rage Spell, 3 Freeze Spell, 1 Poison Spell, 5 Invisibility Spell. Clan Castle: 1 Battle Blimp, 4 Super Wizard, 2 Freeze Spell.

What is the best TH12 air army?

Super Yeti Clone Dragons. Heroes: Archer Queen, Minion Prince, Grand Warden. Troops: 2 Balloon, 13 Dragon, 1 Baby Dragon, 1 Battle Blimp, 1 Stone Slammer. Spells: 1 Rage Spell, 3 Clone Spell. Clan Castle: 1 Battle Blimp, 1 Super Yeti, 1 Freeze Spell, 1 Poison Spell.

How do I copy a TH12 army into Clash of Clans?

On your phone, tap Open in Clash of Clans under an army. The game opens and asks which army slot to save it in. On a computer, tap Edit to tweak it in the army builder, or copy the link and send it to your phone.

Do I need max heroes for these TH12 armies?

No, but the creators who use them have near-max heroes and equipment. If you're missing a piece of equipment, swap it for the closest one you have. Some Clan Castle requests need a clanmate with a higher Town Hall.

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