Strongest TH17 armies
- 01
Warden Walk Mass Throwers
ground · mediumWarden walks with 5 Healers to remove key defenses, then 11 Throwers go in and the 6 Totem spells are cycled where the army takes the most damage.
- Heroes
















- Troops
3
2
1
5
1
1
1
1
1
1
1
11
1
2- Spells
1
1
1
1
6- Clan Castle
1
1
1
1
1
1
- 02
Dragon Duke Charge Hydra
air · hardDragon Duke and Queen clear the funnel, then 7 Dragons and 6 Dragon Riders go in under 4 Totem spells with the Warden in air mode and Minion Prince support.
- Heroes
















- Troops
7
1
6
1- Spells
1
1
1
1
4- Clan Castle
1
1
2
1
1
- 03
Super Bowler Smash
ground · easyQueen, Warden and Dragon Duke funnel, then 5 Super Bowlers with 5 Healers and Ice Golems push the core under Rage spells while Invisibility and Totem protect them; the most forgiving ground army.
- Heroes
















- Troops
4
2
5
1
1
3
2
5
1- Spells
3
1
3
1- Clan Castle
1
1
1
1
1
1
- 04
Root Riders and Valkyries
ground · mediumRoyal Champion and Queen open the sides, then 5 Root Riders with 10 Valkyries and 5 Healers wall-run into the core under Invisibility spells.
- Heroes
















- Troops
5
1
5
10
2
2
2
1
1
5
1- Spells
1
1
6
1- Clan Castle
1
1
1
4
1
1
2
- 05
Warden Walk Meteor Golems
ground · mediumWarden (Eternal Tome and Rage Gem) walks with 5 Healers while 4 Meteor Golems tank the core and 3 Totem spells pull fire off them; Meteor Golem was buffed in the July balance update.
- Heroes
















- Troops
3
3
1
5
2
2
1
2
4- Spells
3
1
1
1
3- Clan Castle
2
1
1
1
1
2
2
1
- 06
Fireball Super Minions
hybrid · hardWarden Fireball and Rage Gem with 3 Furnaces open a core, then 7 Rocket Balloons and 8 Super Minions finish it under Earthquake and Invisibility spells.
- Heroes
















- Troops
5
1
5
7
1
3
8
1
3- Spells
5
4
2- Clan Castle
1
1
1
1
1
1
Easy TH17 armies — no Clan Castle needed
Simple plans that work with just your own army. Good for farming, Legend League and wars when nobody donates.
- 01
Hydra Spam
air · easy · no CCLine up the Queen's Giant Arrow and the Dragon Duke's Rocket Backpack dash on the Air Defenses to open the base, then send the Ice Hound, Dragons and Dragon Riders in one big line with the Minion Prince and Warden. Totems go on the hardest-hitting defenses and Revive only after a hero falls; against a strong TH17 or TH18 base expect 2 stars, with 3 when the Air Defenses go down early.
- Heroes
















- Troops
1
8
2
1
5
1- Spells
1
1
1
1
4
- 02
Mass Throwers
ground · easy · no CCKing and Queen funnel the edges, then spam all the Throwers in one line on a single side with the Healers behind and the three Log Launchers rolling toward the Town Hall. Cast Totems on whatever is hitting hardest; with no Clan Castle this is realistically 2 stars on a strong base.
- Heroes
















- Troops
2
2
5
1
1
3
15- Spells
1
1
9
- 03
Clone Mass Dragons
air · easy · no CCFunnel with the King, the Queen (Giant Arrow on a sweeper or Air Defense) and the Siege Barracks, then drop all 15 Dragons and the Balloons in one line with the Warden and Minion Prince and cast Rage as they enter. Clone them once they are inside the core and use Overgrowth on a heavy defense; plan on 2 stars against a strong base.
- Heroes
















- Troops
8
15
1- Spells
1
2
1
1
TH17 meta at a glance
- Warden Walk Mass Throwers (ground, medium): Heroes: Barbarian King, Archer Queen, Grand Warden, Dragon Duke. Troops: 3 Archer, 2 Balloon, 1 Wizard, 5 Healer, 1 Minion, 1 Baby Dragon, 1 Super Wall Breaker, 1 Ice Golem, 1 Headhunter, 1 Log Launcher, 1 Flame Flinger, 11 Thrower, 1 Troop Launcher, 2 Furnace. Spells: 1 Freeze Spell, 1 Poison Spell, 1 Skeleton Spell, 1 Overgrowth Spell, 6 Totem Spell. Clan Castle: 1 Super Valkyrie, 1 Flame Flinger, 1 Troop Launcher, 1 Super Yeti, 1 Revive Spell, 1 Totem Spell.
- Dragon Duke Charge Hydra (air, hard): Heroes: Dragon Duke, Archer Queen, Grand Warden, Minion Prince. Troops: 7 Dragon, 1 Baby Dragon, 6 Dragon Rider, 1 Ice Hound. Spells: 1 Rage Spell, 1 Freeze Spell, 1 Overgrowth Spell, 1 Revive Spell, 4 Totem Spell. Clan Castle: 1 Inferno Dragon, 1 Super Dragon, 2 Sky Wagon, 1 Freeze Spell, 1 Overgrowth Spell.
- Super Bowler Smash (ground, easy): Heroes: Archer Queen, Grand Warden, Barbarian King, Dragon Duke. Troops: 4 Balloon, 2 Wizard, 5 Healer, 1 Valkyrie, 1 Baby Dragon, 3 Super Wall Breaker, 2 Ice Golem, 5 Super Bowler, 1 Apprentice Warden. Spells: 3 Rage Spell, 1 Poison Spell, 3 Invisibility Spell, 1 Totem Spell. Clan Castle: 1 Super Valkyrie, 1 Troop Launcher, 1 Super Yeti, 1 Sky Wagon, 1 Freeze Spell, 1 Recall Spell.
- Root Riders and Valkyries (ground, medium): Heroes: Barbarian King, Archer Queen, Grand Warden, Royal Champion. Troops: 5 Archer, 1 Balloon, 5 Healer, 10 Valkyrie, 2 Ice Golem, 2 Headhunter, 2 Flame Flinger, 1 Battle Drill, 1 Apprentice Warden, 5 Root Rider, 1 Furnace. Spells: 1 Rage Spell, 1 Freeze Spell, 6 Invisibility Spell, 1 Recall Spell. Clan Castle: 1 Wall Breaker, 1 Balloon, 1 Siege Barracks, 4 Super Minion, 1 Troop Launcher, 1 Poison Spell, 2 Totem Spell.
- Warden Walk Meteor Golems (ground, medium): Heroes: Grand Warden, Barbarian King, Archer Queen, Dragon Duke. Troops: 3 Archer, 3 Balloon, 1 Wizard, 5 Healer, 2 Baby Dragon, 2 Super Wall Breaker, 1 Apprentice Warden, 2 Thrower, 4 Meteor Golem. Spells: 3 Freeze Spell, 1 Earthquake Spell, 1 Overgrowth Spell, 1 Revive Spell, 3 Totem Spell. Clan Castle: 2 Balloon, 1 Minion, 1 Rocket Balloon, 1 Ice Golem, 1 Root Rider, 2 Troop Launcher, 2 Freeze Spell, 1 Poison Spell.
- Fireball Super Minions (hybrid, hard): Heroes: Grand Warden, Barbarian King, Archer Queen, Dragon Duke. Troops: 5 Wall Breaker, 1 Balloon, 5 Healer, 7 Rocket Balloon, 1 Ice Golem, 3 Headhunter, 8 Super Minion, 1 Druid, 3 Furnace. Spells: 5 Earthquake Spell, 4 Invisibility Spell, 2 Totem Spell. Clan Castle: 1 Super Valkyrie, 1 Log Launcher, 1 Flame Flinger, 1 Super Yeti, 1 Poison Spell, 1 Recall Spell.
- Hydra Spam (air, easy): Heroes: Archer Queen, Minion Prince, Grand Warden, Dragon Duke. Troops: 1 Archer, 8 Dragon, 2 Minion, 1 Baby Dragon, 5 Dragon Rider, 1 Ice Hound. Spells: 1 Rage Spell, 1 Freeze Spell, 1 Overgrowth Spell, 1 Revive Spell, 4 Totem Spell.
- Mass Throwers (ground, easy): Heroes: Barbarian King, Archer Queen, Grand Warden, Royal Champion. Troops: 2 Archer, 2 Balloon, 5 Healer, 1 Baby Dragon, 1 Super Wall Breaker, 3 Log Launcher, 15 Thrower. Spells: 1 Poison Spell, 1 Skeleton Spell, 9 Totem Spell.
- Clone Mass Dragons (air, easy): Heroes: Barbarian King, Archer Queen, Grand Warden, Minion Prince. Troops: 8 Balloon, 15 Dragon, 1 Siege Barracks. Spells: 1 Rage Spell, 2 Clone Spell, 1 Skeleton Spell, 1 Overgrowth Spell.
Best armies for other Town Halls
TH17 army FAQ
What is the best TH17 army right now?
Warden Walk Mass Throwers. Warden walks with 5 Healers to remove key defenses, then 11 Throwers go in and the 6 Totem spells are cycled where the army takes the most damage. Heroes: Barbarian King, Archer Queen, Grand Warden, Dragon Duke. Troops: 3 Archer, 2 Balloon, 1 Wizard, 5 Healer, 1 Minion, 1 Baby Dragon, 1 Super Wall Breaker, 1 Ice Golem, 1 Headhunter, 1 Log Launcher, 1 Flame Flinger, 11 Thrower, 1 Troop Launcher, 2 Furnace. Spells: 1 Freeze Spell, 1 Poison Spell, 1 Skeleton Spell, 1 Overgrowth Spell, 6 Totem Spell. Clan Castle: 1 Super Valkyrie, 1 Flame Flinger, 1 Troop Launcher, 1 Super Yeti, 1 Revive Spell, 1 Totem Spell.
What is the easiest TH17 army?
Super Bowler Smash — Queen, Warden and Dragon Duke funnel, then 5 Super Bowlers with 5 Healers and Ice Golems push the core under Rage spells while Invisibility and Totem protect them; the most forgiving ground army.
What is a good TH17 army without Clan Castle?
Hydra Spam, Mass Throwers, Clone Mass Dragons. Line up the Queen's Giant Arrow and the Dragon Duke's Rocket Backpack dash on the Air Defenses to open the base, then send the Ice Hound, Dragons and Dragon Riders in one big line with the Minion Prince and Warden. Totems go on the hardest-hitting defenses and Revive only after a hero falls; against a strong TH17 or TH18 base expect 2 stars, with 3 when the Air Defenses go down early.
What is the best TH17 ground army?
Warden Walk Mass Throwers. Heroes: Barbarian King, Archer Queen, Grand Warden, Dragon Duke. Troops: 3 Archer, 2 Balloon, 1 Wizard, 5 Healer, 1 Minion, 1 Baby Dragon, 1 Super Wall Breaker, 1 Ice Golem, 1 Headhunter, 1 Log Launcher, 1 Flame Flinger, 11 Thrower, 1 Troop Launcher, 2 Furnace. Spells: 1 Freeze Spell, 1 Poison Spell, 1 Skeleton Spell, 1 Overgrowth Spell, 6 Totem Spell. Clan Castle: 1 Super Valkyrie, 1 Flame Flinger, 1 Troop Launcher, 1 Super Yeti, 1 Revive Spell, 1 Totem Spell.
What is the best TH17 air army?
Dragon Duke Charge Hydra. Heroes: Dragon Duke, Archer Queen, Grand Warden, Minion Prince. Troops: 7 Dragon, 1 Baby Dragon, 6 Dragon Rider, 1 Ice Hound. Spells: 1 Rage Spell, 1 Freeze Spell, 1 Overgrowth Spell, 1 Revive Spell, 4 Totem Spell. Clan Castle: 1 Inferno Dragon, 1 Super Dragon, 2 Sky Wagon, 1 Freeze Spell, 1 Overgrowth Spell.
How do I copy a TH17 army into Clash of Clans?
On your phone, tap Open in Clash of Clans under an army. The game opens and asks which army slot to save it in. On a computer, tap Edit to tweak it in the army builder, or copy the link and send it to your phone.
Do I need max heroes for these TH17 armies?
No, but the creators who use them have near-max heroes and equipment. If you're missing a piece of equipment, swap it for the closest one you have. Some Clan Castle requests need a clanmate with a higher Town Hall.
