Strongest TH13 armies
- 01
Super Yeti Clone Dragons
air · mediumPre-cut a side with Queen and Prince, lead with the Blimp and CC Super Yeti, run the Dragons in a line behind the Warden in air mode, and drop Clones away from their path.
- Heroes












- Troops
4
13
2
1
1
1- Spells
1
3- Clan Castle
1
1
1
1
- 02
Fireball Super Witch
ground · hardOpen one side with the Royal Champion, Invisibility and Siege Barracks, then send 3 Super Witches behind Ice Golems into the core with Fireball, Earthquake, Jump and Rage.
- Heroes












- Troops
2
2
2
5
1
3
2
3
3
1
1- Spells
1
1
1
1
2
3- Clan Castle
1
1
2
1
2
- 03
RC Charge Dragons
air · hardWalk the Royal Champion under a stack of Invisibility spells to delete key defenses, then send 12 Dragons plus Rocket Balloons with Rage to clean up.
- Heroes












- Troops
2
12
1
1
1
5
1
1
1- Spells
1
9- Clan Castle
1
1
1
1
1
1
- 04
Queen Charge Hog Miner Hybrid
hybrid · hardQueen charge with Healers and Siege Barracks to clear a side, then push Miners and Hogs into the core with Heal, Rage, Freeze and Poison.
- Heroes












- Troops
2
5
1
12
4
16
2
3
1- Spells
3
1
2
1- Clan Castle
9
1
1
- 05
RC Charge Dragon Rider
air · mediumRoyal Champion walks under 11 Invisibility spells to remove defenses, then Dragons, Balloons and Dragon Riders follow, with the CC Recall for a second pass.
- Heroes












- Troops
6
8
1
4- Spells
11- Clan Castle
1
1
1
3
1
Easy TH13 armies — no Clan Castle needed
Simple plans that work with just your own army. Good for farming, Legend League and wars when nobody donates.
- 01
Zap E-Drags
air · easy · no CCFire the Queen's Giant Arrow ability to knock out two Air Defenses and zap the rest with Lightning, then funnel the sides with the King and Siege Barracks and drop the E-Drags in one tight line with the Balloons behind and the Warden flying along. Pop the Warden's Eternal Tome when they hit the core and put Freeze on the Infernos and Scattershots.
- Heroes












- Troops
6
9
1- Spells
6
5
- 02
Invisibility Mass Dragons
air · easy · no CCWalk the Royal Champion in first and chain Invisibility spells on her so she snipes Air Defenses and sweepers, then funnel with the Queen and Siege Barracks and send all 15 Dragons in one line with the Warden and Minion Prince. Keep a couple of Invisibility spells for the Dragons if the core gets hot.
- Heroes












- Troops
15
1- Spells
11
- 03
Yeti Super Archer Smash
ground · easy · no CCFunnel one side with the Queen and Siege Barracks and the other with the King, then send the Yetis in a line with the Warden, Super Archers on the flanks and the Log Launcher through the middle. Rage and Jump carry them into the core, Poison deals with Clan Castle troops, Recall pulls a stuck hero back, and the Royal Champion goes last to clean up the back end.
- Heroes












- Troops
1
9
1
10
1
1
1- Spells
2
2
1
1
TH13 meta at a glance
- Super Yeti Clone Dragons (air, medium): Heroes: Archer Queen, Minion Prince, Grand Warden, Royal Champion. Troops: 4 Balloon, 13 Dragon, 2 Minion, 1 Baby Dragon, 1 Battle Blimp, 1 Headhunter. Spells: 1 Rage Spell, 3 Clone Spell. Clan Castle: 1 Battle Blimp, 1 Super Yeti, 1 Freeze Spell, 1 Poison Spell.
- Fireball Super Witch (ground, hard): Heroes: Grand Warden, Archer Queen, Barbarian King, Royal Champion. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Baby Dragon, 3 Super Wall Breaker, 2 Ice Golem, 3 Super Witch, 3 Siege Barracks, 1 Headhunter, 1 Apprentice Warden. Spells: 1 Rage Spell, 1 Jump Spell, 1 Freeze Spell, 1 Poison Spell, 2 Earthquake Spell, 3 Invisibility Spell. Clan Castle: 1 Goblin, 1 Valkyrie, 2 Yeti, 1 Siege Barracks, 2 Freeze Spell.
- RC Charge Dragons (air, hard): Heroes: Archer Queen, Minion Prince, Grand Warden, Royal Champion. Troops: 2 Archer, 12 Dragon, 1 Minion, 1 Baby Dragon, 1 Battle Blimp, 5 Rocket Balloon, 1 Stone Slammer, 1 Siege Barracks, 1 Headhunter. Spells: 1 Rage Spell, 9 Invisibility Spell. Clan Castle: 1 Rocket Balloon, 1 Stone Slammer, 1 Dragon Rider, 1 Super Minion, 1 Freeze Spell, 1 Invisibility Spell.
- Queen Charge Hog Miner Hybrid (hybrid, hard): Heroes: Barbarian King, Archer Queen, Grand Warden, Royal Champion. Troops: 2 Balloon, 5 Healer, 1 Minion, 12 Hog Rider, 4 Baby Dragon, 16 Miner, 2 Super Wall Breaker, 3 Siege Barracks, 1 Headhunter. Spells: 3 Healing Spell, 1 Rage Spell, 2 Freeze Spell, 1 Poison Spell. Clan Castle: 9 Hog Rider, 1 Siege Barracks, 1 Rage Spell.
- RC Charge Dragon Rider (air, medium): Heroes: Minion Prince, Archer Queen, Grand Warden, Royal Champion. Troops: 6 Balloon, 8 Dragon, 1 Baby Dragon, 4 Dragon Rider. Spells: 11 Invisibility Spell. Clan Castle: 1 Archer, 1 Rocket Balloon, 1 Siege Barracks, 3 Super Minion, 1 Recall Spell.
- Zap E-Drags (air, easy): Heroes: Barbarian King, Archer Queen, Grand Warden, Royal Champion. Troops: 6 Balloon, 9 Electro Dragon, 1 Siege Barracks. Spells: 6 Lightning Spell, 5 Freeze Spell.
- Invisibility Mass Dragons (air, easy): Heroes: Minion Prince, Archer Queen, Grand Warden, Royal Champion. Troops: 15 Dragon, 1 Siege Barracks. Spells: 11 Invisibility Spell.
- Yeti Super Archer Smash (ground, easy): Heroes: Royal Champion, Barbarian King, Grand Warden, Archer Queen. Troops: 1 Wizard, 9 Super Archer, 1 Super Wall Breaker, 10 Yeti, 1 Stone Slammer, 1 Siege Barracks, 1 Log Launcher. Spells: 2 Rage Spell, 2 Jump Spell, 1 Poison Spell, 1 Recall Spell.
Best armies for other Town Halls
TH13 army FAQ
What is the best TH13 army right now?
Super Yeti Clone Dragons. Pre-cut a side with Queen and Prince, lead with the Blimp and CC Super Yeti, run the Dragons in a line behind the Warden in air mode, and drop Clones away from their path. Heroes: Archer Queen, Minion Prince, Grand Warden, Royal Champion. Troops: 4 Balloon, 13 Dragon, 2 Minion, 1 Baby Dragon, 1 Battle Blimp, 1 Headhunter. Spells: 1 Rage Spell, 3 Clone Spell. Clan Castle: 1 Battle Blimp, 1 Super Yeti, 1 Freeze Spell, 1 Poison Spell.
What is the easiest TH13 army?
Zap E-Drags — Fire the Queen's Giant Arrow ability to knock out two Air Defenses and zap the rest with Lightning, then funnel the sides with the King and Siege Barracks and drop the E-Drags in one tight line with the Balloons behind and the Warden flying along. Pop the Warden's Eternal Tome when they hit the core and put Freeze on the Infernos and Scattershots.
What is a good TH13 army without Clan Castle?
Zap E-Drags, Invisibility Mass Dragons, Yeti Super Archer Smash. Fire the Queen's Giant Arrow ability to knock out two Air Defenses and zap the rest with Lightning, then funnel the sides with the King and Siege Barracks and drop the E-Drags in one tight line with the Balloons behind and the Warden flying along. Pop the Warden's Eternal Tome when they hit the core and put Freeze on the Infernos and Scattershots.
What is the best TH13 ground army?
Fireball Super Witch. Heroes: Grand Warden, Archer Queen, Barbarian King, Royal Champion. Troops: 2 Archer, 2 Balloon, 2 Wizard, 5 Healer, 1 Baby Dragon, 3 Super Wall Breaker, 2 Ice Golem, 3 Super Witch, 3 Siege Barracks, 1 Headhunter, 1 Apprentice Warden. Spells: 1 Rage Spell, 1 Jump Spell, 1 Freeze Spell, 1 Poison Spell, 2 Earthquake Spell, 3 Invisibility Spell. Clan Castle: 1 Goblin, 1 Valkyrie, 2 Yeti, 1 Siege Barracks, 2 Freeze Spell.
What is the best TH13 air army?
Super Yeti Clone Dragons. Heroes: Archer Queen, Minion Prince, Grand Warden, Royal Champion. Troops: 4 Balloon, 13 Dragon, 2 Minion, 1 Baby Dragon, 1 Battle Blimp, 1 Headhunter. Spells: 1 Rage Spell, 3 Clone Spell. Clan Castle: 1 Battle Blimp, 1 Super Yeti, 1 Freeze Spell, 1 Poison Spell.
How do I copy a TH13 army into Clash of Clans?
On your phone, tap Open in Clash of Clans under an army. The game opens and asks which army slot to save it in. On a computer, tap Edit to tweak it in the army builder, or copy the link and send it to your phone.
Do I need max heroes for these TH13 armies?
No, but the creators who use them have near-max heroes and equipment. If you're missing a piece of equipment, swap it for the closest one you have. Some Clan Castle requests need a clanmate with a higher Town Hall.
